# How to get Kick Drops in four steps
Every Kick Drops campaign follows the same pattern. Kick's guide for game developers calls the rule "watch to redeem": a viewer watches participating streams for a set number of minutes per reward, then claims it after linking accounts.[2] You need a Kick account for any of it: "Yes, you need a Kick account to participate in Drops campaigns."[1]
- Link your game account. Kick puts a Connect button on your Inventory page and on the All Campaigns page, and says you can link at any time.[1] Some games use their own page for this. For Rust it is Facepunch's Kick Drops site, where you sign in with both Steam and Kick.[4]
- Watch a stream in the campaign's category. Kick: "Yes, the streamer must be streaming in the specific category that the campaign is running on for you to earn watch time toward that campaign's rewards."[1]
- Keep an eye on progress. Kick shows it in two places: on the livestream page while you watch, and in your Inventory on the Drops and Rewards page.[1]
- Claim in your Inventory. Once the watch time is met and your accounts are linked, the reward can be claimed there.[1] Delivery into the game is up to the game's developer.[1]
| Part | What Kick says | Why it matters to you |
|---|---|---|
| Category | Each campaign runs on one category | Streams in other categories earn nothing |
| Rewards | Up to 12, each with its own minutes | You can earn several from one campaign |
| Channels | Global, or a list of chosen channels | Some rewards need one streamer |
| Grace period | Days after the end for late claims | After it, the reward is gone |
Sources for the table: the developer guide lists a campaign's settings as a category, watch-to-redeem minutes per reward, a grace period, and "Whitelisted channels (for allowlist campaigns) or leave empty for global", and allows up to 12 rewards per campaign.[2] The viewer FAQ adds that "All rewards within that campaign track your watch time simultaneously", so you can collect several as you pass each milestone.[1]
# How to tell a stream has Drops on
Kick's FAQ gives three signs:[1]
- "On the category page, you'll see a Drops tag on the category image if Drops are enabled"[1]
- "On a specific livestream, a timed message will appear in the chat window"[1]
- "All campaigns associated with that streamer will show below the livestream video"[1]
Not every stream in the right category pays out every reward. Facepunch's Rust page separates the two kinds: "All Rust streams with the Drops Enabled tag will count towards earning drops." and "However, streamer-specific drops will require you to watch a specific streamer in order to get their drop."[4] Kick's developer guide explains why: a campaign can be global or limited to a list of channels.[2]
# Progress not counting? Check these six things
If you are watching and the bar is not moving, one of these is usually the reason. Each comes from Kick's or Facepunch's own pages.
- You are refreshing or switching tabs too often. Kick: "Progress is tracked every 2 minutes, so avoid changing tabs or refreshing the page frequently."[1]
- You are counting on several streams at once. Watching more tabs does not add up. Kick: "Only one stream will be counted toward your progress."[1] Facepunch says the same for Rust: "No, you will only be eligible to receive a drop for one active channel at a time."[4]
- The streamer is in another category. Watch time counts only while the streamer streams in the campaign's category.[1]
- The reward is tied to a different streamer. Streamer-specific drops need that streamer's stream.[4]
- The campaign has ended. Kick: "You also stop accumulating watch time if a campaign is expired."[1]
- Your account has a penalty. Kick's Drops terms: "If you are suspended, banned, or have an account which is subject to any penalties under Kick’s ToS or Community Guidelines, you may not be eligible to participate in a Drop".[3]
Two things that do not stop progress. Switching streams: "Watch time earned on one stream toward a campaign will continue when you switch to another stream in the same category."[1] And your device: "Yes, Drops watch time accumulation works on any device where you can access Kick."[1] If none of the six fits, Kick's FAQ says to reach out to support@kick.com.[1]
# Claim button missing or the item never arrived
Kick's FAQ gives the rule for the button: "The claim button will only appear when you've satisfied the watch time conditions."[1] If you try to claim before linking, "You'll see an error message. Make sure to connect your accounts before attempting to claim any rewards."[1]
| What you see | Likely reason | Who to ask |
|---|---|---|
| No claim button | Watch time not met yet | Keep watching |
| Error on claim | Accounts not linked | Link, then claim again |
| Claimed, not in game | Delivery is the game’s side | The game’s support team |
| Rust item missing | Steam not linked at claim time | Check for Missing Drops |
Sources for the table: Kick says "If you successfully claimed a reward but haven't received the item in-game, reach out to the game developer's support team directly."[1] For Rust, Facepunch says "It can take up to 10 minutes after pressing the Claim button for items to show up in your Steam inventory." and "If the item does not show up after 30 minutes then your Steam account may not have been linked to your Kick account when you claimed the drop." Its fix is to link on its page and use the button to check for missing drops.[4]
# Deadlines: the grace period and the 180 days
There are two clocks, and guides often merge them. The first is Kick's. A campaign has an end date and a grace period, which the developer guide describes as "Grace period: days after campaign ends for late claims".[2] After it, the reward cannot be claimed.[1] In your Inventory, an ended campaign sits under Expired until the grace period is over, then disappears.[1]
The second clock is the game's, and Kick does not set it. For Rust, Facepunch's page says: "Please note that drops claimed more than 180 days ago will expire and not be redeemable to a Steam item."[4] That matters if you claimed on Kick but have not bought the game, or never linked Steam.
| Page | What it says expires | After |
|---|---|---|
| Facepunch support | Unclaimed drops | 180 days |
| Facepunch Kick page | Drops claimed but not sent to Steam | 180 days |
| Kick Drops FAQ | Unclaimed rewards | The grace period |
| Corrosion Hour | Claimed drops if you do not own Rust | 180 days |
The quotes behind the rows. Facepunch's support article: "(Unclaimed drops expire after 180 days)".[5] Facepunch's own Kick page talks about drops claimed more than 180 days ago.[4] Kick ties unclaimed rewards to the grace period.[1] Corrosion Hour: "If you claim a drop but don’t own RUST yet, you have up to 180 days to purchase the game and redeem the item. After that, all drops will expire."[9] Our reading: claim on Kick inside the grace period, and get the item into Steam within 180 days. The support article's wording is the odd one out.
# Drops, Daily Rewards and the Drops terms
Kick has a second watch-to-earn feature, and its own Drops terms describe a third model. They are easy to confuse.
| Feature | How you earn | What you get |
|---|---|---|
| Drops campaigns | Watch time in one category | Items in a game |
| Daily Rewards | 1 hour of watching a day | Emotes and badges on Kick |
| Drops in the terms | Entries into a draw | A reward for drawn winners |
Daily Rewards: "Your watch time needs to reach at least 1 hour in a day before you can claim that day's reward." Kick describes the rewards as "collectible rewards like emotes and badges for your daily activity, revealed through a fun, roulette-style claim experience."[6] No game account is involved. For what those badges look like in chat, see the Kick badges guide.
The Drops terms, dated 10 June 2026, are written around entries and winners: "Unless otherwise specified in the Drop Post, all valid entries to the Drop during the Drop Period will enter into a draw, in which a winner or specified amount of winners will be selected at random to claim a reward or rewards."[3] Each Drop Post can add eligibility rules, "which may include minimum age requirements or territorial restrictions".[3] The terms do not explain how this draw model relates to the watch-to-redeem campaigns in the developer docs.[2] If a campaign looks like a giveaway, its Drop Post is the page that decides.
# For streamers: do you have to turn Drops on?
You cannot start a campaign yourself. Kick's guide: "Only organization owners can create and manage Drops campaigns."[2] Those are the game developers' organisations on Kick's developer portal.[2] What you control is whether your stream takes part.
- Global campaigns. "Streamers can opt out of global Drops campaigns (disable Drops in their settings)".[2] Your viewers earn only while you stream in the campaign's category.[1]
- Allowlist campaigns. The developer picks the channels, and "If a streamer is whitelisted for a campaign, they cannot opt out of that campaign".[2]
- What your viewers see. A timed chat message on your stream, and your campaigns listed below the video.[1]
What Kick's pages do not say: where the opt-out sits in your settings, and whether you have to add a tag yourself to be counted. Facepunch's Rust page refers to streams "with the Drops Enabled tag" without saying how a stream gets it.[4] Check the campaign's own page before a Drops stream.
You set the speed and window
Streamrise sells Kick viewers. You set the delivery speed and window in the dashboard, from 30 minutes to a month. No Kick password needed, just your channel link. Kick's Community Guidelines prohibit bots and third-party tools that artificially inflate views. Read them and decide for yourself.
- 30 min to a month, you set the window
- No Kick password needed
- Per-order delivery log
# The bottom line
Link the game account first, watch one stream in the campaign's category, and claim in your Inventory before the grace period ends.[1] If progress stalls, stop refreshing, close extra tabs and check the category.[1] If a claimed item is missing, the game's developer is the one to ask, and for Rust the Check for Missing Drops button is the first try.[4]
# FAQ
How do you get Kick Drops?
Link your Kick account to the game's account, watch a live stream in the category the campaign runs on until you reach the watch time, then claim the reward in your Kick Inventory.
How do you claim Kick Drops?
Open your Inventory on Kick. The claim button appears once you have met the watch time. Your game account must already be linked, or claiming gives an error.
Why are my Kick Drops not progressing?
Kick tracks progress every 2 minutes and counts only one stream at a time. Check that the streamer is in the campaign's category, that the reward is not tied to another streamer, and that the campaign has not ended.
Can I watch several streams to get Drops faster?
No. Only one stream counts. If one streamer runs several campaigns, you earn toward all of them while watching that stream.
Do Kick Drops work on mobile?
Yes. Kick says Drops watch time builds on any device where you can access Kick.
I claimed a drop but it is not in my game. What now?
Kick says to contact the game developer's support. For Rust, wait up to 10 minutes, then link Steam on Facepunch's page and use the button to check for missing drops.
Do Kick Drops expire?
Yes. Unclaimed rewards end with the grace period the developer sets after the campaign. For Rust, Facepunch says drops claimed more than 180 days ago can no longer be sent to Steam.
Do I need to own the game?
It depends on the game. For Rust, Facepunch says you must own Rust on Steam to receive the items.
How do I unlink a game account from Kick?
Kick says to use the Connections tab in your Settings. One Kick account can link to one game account per game.
How do I enable Drops on my Kick stream?
You cannot create a campaign. Developers do. Streaming in a category with a global campaign is how you take part, and Kick says streamers can opt out in their settings. Allowlist campaigns cannot be opted out of.
Are Kick Daily Rewards the same as Drops?
No. Daily Rewards need 1 hour of watching a day and give emotes and badges on Kick. Drops give items in a game.